Behavioral Conditioning Methods to Stop my Boyfriend from Playing The Witcher 3

Using Operant Conditioning Methods, several positive and negative stimuli are used to decrease my boyfriend’s Witcher 3 Play Time

A Computationally Efficient Solution to the Simultaneous Localization and Mapping (SLAM) problem in Houses of Mirrors

A Novel SLAM algorithm was developed and implemented in real hardware that wasn’t just a prop to navigate through a House of Mirrors

Scatterplots, Scattershots, and Scatterbrains: Using Graphic Modeling in Assessing the Optimal Size of Trivia Teams

Scatterplot analysis shows the optimal way to win at bar trivia. After bayesian analysis team size is determined to be the best predictor.