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Mess Around with Vec_Size_Dynamic

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You’ve seen this one all over the place. It looks like nearly every possible data structure is based on this value in some way. Oddly enough, it’s set to a ‘1’ which is really strange. Why on earth would you want a vec size of only 1? You change it to ‘0’, ‘5’, and ’69’ to see what effect you can create. Each one, amazingly creates something fantastic.

A NEW ERROR! Wow, you made some progress. Maybe? The big question is however; is this just adding errors or is it moving on to something else and you’re just getting a new bug because it fixed the old one?

What do you do?

  1. Investigate the new error
  2. This is just a lost cause, go back to StepDataUpdate(Messages)
  3. Mess around with ‘sensitivity’
  4. Mess around with ‘ABG_init’
  5. Mess around with ‘MAX_NUM_HUYT’
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